Round of 16
#3
Kazakhstan
vs
#14
Argentina
winner
Walkover
Kazakhstan — did not submit (walkover to Argentina).
Entries
Judging
| Entry | -kevinc… | Devious… | Flins | fowwo | iljaaz | Lince C… | Mun | Σ |
|---|---|---|---|---|---|---|---|---|
| 0 | ||||||||
| 1 | 1 | 1 | 1 | 1 | 1 | 6 |
Kazakhstan
- DeviousPanda: N/A
- fowwo: Impressed.
- Mun: N/A
- Flins: N/A
- iljaaz: N/A
- Lince Cosmico: N/A
- -kevincela-: :sob:
Argentina
- DeviousPanda: This map is interesting, i feel that overall it feels a bit unpolished but its a good concept, this one wins by default due to the other entry not submitting though
- fowwo: It's a little hard to have much to say when the round is already decided, but I do like the map regardless. The intensity of the chorus is matched pretty well in the mapping, although I think the lower intensity sections could have been toned down a bit to give more power to the higher intensity sections. I really like the uniqueness of the wavy slider section at 50% and how it tackles the song. I kinda wish other sections also switched things up to this extent, but I suppose that's the nature of the song.
- Mun: I don't want the other team's failure to submit to deprive this team of my comment that this is the best map of this song in the round, even if the section from 01:10:771 - to 01:25:151 - takes away heavily from it. Slow or uninteresting sections are where you really need to do something that's going to stick out more than centered triangle cross-screen jumps.
- Flins: such big sliders, good job either way
- iljaaz: Sad the other team has not submitted. As there is no direct opposition I won't note much. I think the map should be more careful with introducing 00:03:209 (1) - this level of explosiveness in otherwise calmer sections, as this ended up I believe taking away from most similar moments in the main chorus 02:06:680 (1).
- Lince Cosmico: I have to admit I was tempted to cast my vote on N/A for the memes... I'll make some comments in respect for the Anachronistic team: Slidershapes do fit the intensity of the song, but the movements up to 00:36:928 - are consistently repetitive, leaving the guitar only to be represented by the longer sliders alone almost to the point of one dimensional mapping. The two following parts follow a cleaner pattern that is easier to discern and therefore helps building up the identity of the map as well. 01:43:002 - This is amazing, you deviated from the standard straightforward thinking to make something that fits both the song and the style you were working with.
- -kevincela-: Very solid mapping, I think it fits well the rather messy vibes of the song! I feel that emphasis suffers a bit in some points due to the very high slider sv, 00:35:316 (1,2,1,2,1,2,1,2,1,2,1,2) - for example feels rather weak compared to the rest of the section I feel. Same applies for stuff like 00:55:275 (1,1,1,1,1) - , this really feels underwhelming compared to the hyper-fast sliders that came before. Hitsounds are ok overall, I think i would have expected something to underline the guitars more though, in some of the sections they feel kinda underemphasized because of the focus on drums 01:43:002 - cool use of repetition here! Solid entry overall!!
Pick'em
Pick'em is not open for this matchup.